package com.magirard.project.shader 
{
	public class SimpleTextureShader extends BaseShader
	{
		public function SimpleTextureShader() 
		{
			mVertexShaderAGAL = 
				"m44 op, va0, vc0\n" +
				"mov v0, va0\n" +
				"mov v1, va1\n" +
				"mov v2, va2\n";
				
			mFragmentShaderAGAL = 
				"tex ft0, v1, fs0 <2d,linear,repeat,miplinear>\n" +	
				"mul ft1, v2, ft0\n" +
				"mov oc, ft1\n";
		}
		
	}

}